About

"You appear, have a chance to blaze in the sky, then you disappear."


I’m a technical artist, designer, and Unity/C# developer currently working in the Bay Area of California.

Prototyper, Meta

February 2022 — Current

Designing and building prototypes for AI, AR, and wearables in the Reality Labs team.

Human Interface Designer, Apple

February 2018 — January 2022

Collaborated with engineering teams to design, prototype, pitch, demo, and iterate on new features and experiences.

Technical Director, Pixar Animation Studios

December 2016 — February 2018

Lit, rendered, and composited shots using Katana, Renderman, Nuke, and Pixar’s proprietary software.

Technical Director, Moonbot Studios

May 2015 — October 2016

Created 3D models, shaders, lighting setups, and composited shots for animated short films, branded content, and interactive media at this Oscar, Emmy, and Cannes Lion-winning studio.