Prototyper, Meta
February 2022 — Current
Designing and building prototypes for AI, AR, and wearables in the Reality Labs team.
I’m a technical artist, designer, and Unity/C# developer currently working in the Bay Area of California.
Designing and building prototypes for AI, AR, and wearables in the Reality Labs team.
Collaborated with engineering teams to design, prototype, pitch, demo, and iterate on new features and experiences.
Lit, rendered, and composited shots using Katana, Renderman, Nuke, and Pixar’s proprietary software.
Created 3D models, shaders, lighting setups, and composited shots for animated short films, branded content, and interactive media at this Oscar, Emmy, and Cannes Lion-winning studio.