Prototyper, Meta
February 2022 — Current
Design and build high-impact prototypes for next-generation AR, AI, and wearable devices.
I design and prototype software at the edge of art and technology.
Design and build high-impact prototypes for next-generation AR, AI, and wearable devices.
Contributed to the development of user-centric designs for cutting-edge consumer products.
Helped create award-winning animated films, including “Incredibles 2”, “Coco”, and “Cars 3”, as well as “Coco VR”, Pixar’s first VR project. Worked with tools such as Katana, RenderMan, Nuke, and Pixar’s proprietary pipeline.
Created animation and interactive projects for clients like Gatorade, Dolby, Amazon, Samsung, and the National Ad Council. Team accolades include 1 Academy Award, 4 Emmy Awards, 14 Cannes Lions Awards, and 17 Clio Awards.