Meta - Prototyper
February 2022 to Present
Prototype new ways to interact with AI across Ray-Ban Meta glasses and emerging devices. Build high-fidelity software demos that help evaluate new interactions and shape product direction, with prototypes regularly presented to Meta’s CEO and senior leadership.
Apple - Human Interface Designer
February 2018 to January 2022
Designed and prototyped expressive communication and digital identity experiences for Apple platforms, contributing to shipped consumer products.
Pixar Animation Studios - Technical Director
December 2016 to February 2018
Lit and rendered shots for “Incredibles 2,” “Coco,” and “Cars 3,” working with Katana, RenderMan, Nuke, and Pixar’s proprietary production pipeline. Also contributed to “Coco VR,” Pixar’s first VR project.
Moonbot Studios - Technical Director
May 2015 to October 2016
Created animation and interactive work for clients including Gatorade, Dolby, Amazon, Samsung, and the Ad Council. Worked across technical art, 3D production, and real-time experiences.